Tuesday, March 22, 2011

end of 3rd quarter

Worked out an all new push object script so that we can push and pull and not push object through walls.

Tuesday, March 15, 2011

current status

The particles have been finalized prefabbed and properly placed throughout the game build.
But the new animation for the laodscreen.
and played through the game several times over....

Tuesday, March 8, 2011

level3: Update

Brought all the level3 stuff together.
The layout I put together earlier last month.
The particles I've been working with over last couple weeks.
and brought out my old scripts from last quarter to run through the game for demonstrations
Wrote up all the game play scripts and places the essential game objects around the game.
enemyboss:

Tuesday, March 1, 2011

Load screen

Ramy modeled up an hour glasss for me and ian unwrapped it.
The final piece I think works very well.
the sand is animated and the light helps make it look like glass.
a bump will be created next to give it some extra life. maybe some carvings?


particles

over the last two weeks I've worked on researching particles and finally implementing them.



The hippo was modeled by robin and will be placed in the temple for falling sand.