1)death and respawn from a distance fallen and if glitched through map.
2)minion attack
3)player attack
4)further puzzle development
Everything at this point is now prefabs. and the camera is finished.
The camera moves the player in a classic 3rd person. Though, if the player has remained at the same X and Z for 2 frames then the camera switches to a rotate function around the player. if the X and Z are changed then the player rotates to match that of the camera and continues on that direction.
small adjustments were made so that it flowed smoothly.