Tuesday, August 24, 2010

Controls

WOW, big revamp of the controls. Over the last few weeks, I've gotten a lot of feed back. Most of which was actually educated feedback, and I put this towards our controls. It meant almost starting from scratch, but now that I've done it. I'm very proud of the results. The is a small issue, if you jump out up to a new platform an immediately jump again within about 1.4 second of your landing, the camera with jitter.
I hope to resolve this later today or tomorrow. I also worked in the falling damage conditions and they're working flawlessly.
Will update with script soon.

Friday, August 13, 2010

Videos Conintued

Good news. the cinematics are going to work great. The Schools version of Unity Pro converted the .mov files into usable moveTextures. Bellow is the script that works, this script also will call the next level to begin to load. as load times increas, we can modify this script to allow the next level to begin its load during the movie play. At the moment however on my home computer the levels load time is less than a fraction of a second.

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Sunday, August 8, 2010

Videos

Been working on the video scripting. spoke with james from the fig team about how scenes implement during build and what I have together should work. Only problem is that unity's converter for movies is wack, atleast here at home. Waiting for school to open so i can try it out there.
Problem: Unity stated that any file format that works with quicktime works for them. and that upon import it will be created to a .ogv and be used as a movietexture. great!!........It doesnt convert here at home >.>

I looked for a converter for myself and the only one I got is a CMD type. which is fine its not my first time dealing with CMD...... result is that it made my nice video into something so crappy I can barely tell what i'm looking at.

Here's hoping. school opens up in 10 hours and i will be there to try this out.
Sadly I didnt get Denis's controller so I was unable to begin work on that.