Well thats that, we have reached the halfway point on this year long project.
I was asked to put together a wright up for the level one thoth and to explain the action that happens in each room.
Room 1- Where the player learns to move around the game world, and the cog door relationship. Thoth guides the player on how to move the player and the camera; he also mentions how the cogs are used to open the various doors. Thoth also speaks of how he’s glad to see Horus on his feet once again, and informs Horus as to why he has been awakened and the plan to gather the pieces.
Room2- Where the player learns more advanced movement. Thoth Raises pillars from the chambers floor to aide Horus in reaching a cog.
Room3- An empty room in which the player first learns the ability to stealth. Thoth tells the player about sets minions being in the pyramid. He instructs Horus about stealth and how to use it. The following hallway contains one of sets minions to practice stealth on.
Room 4- Thoth mentions various traps against thieves.
Room5- A minion is holding one of the cogs. This minion is larger than the current Horus can handle and will have to be stealthed. Thoth points out that one of sets minions seems to be holding a cog. He also mentions the large stature of this minion compared to the previous one advising Horus to stealth this one.
Room6- A large room with a handful of minions; One holds a cog . Thoth comments that he is surprised so many could have made it this deep inside the pyramid, and either: wishes Horus luck, angrily dispatches Horus to eliminate them, or calmly mocks Sets misjudgment.
Room7- A Second puzzle room with some type of moveable objects to platform on (shelves? Tresure?Statues?FloorPieces?). Thoth tells Horus that this should be easy, the room seems filled with lightweight objects.
Room8- A platforming room with a locked container at the end, use any extra cogs to open. Toth points out an interests in the container and mentions how this room was to be filled with offerings to Horus for the afterlife.