Friday, February 4, 2011

Level_3

Just spent the last 3-4 hours going throughout level 3 and separating all the fbx files into a properly organized file construct and making them 30 assets instead of one.
The are all under folders with an obvious naming convention next to the corresponding prefabs, materials, mesh, and texture files.
This can now be passed off to be properly unwrapped and textured.

Me and robin had been having problems going back and forth with the old construct. It consisted of over 300 assets randomly named polysurface_"blank" and with the obvious 270 of them not being used. Also the prefabs for each had been placed under the prefabbed mesh for the entire level rather than spaced. AND!!! multiple mesh had been prefabbed multiple times. I also limited the objects by replacing objects with other objects of a very similar design to lower the number of prefabs even more. This could probably be done again to lower the count further.

Now on to reading and watching my 20+ tabs i've opened of tutorials, lectures, and articles about particles.

Thursday, February 3, 2011

Level_3 Eye

The eye has been finished as far as the script goes.
An attack using particles needs to be worked out, and the animations need to be developed so the script can play then and not do just a print.

Level_1 progression

I received many assets this week and created a temporary scene so that everyone can view what the assets currently look like.
Many more assets are needed for the level_1 design and I'm trying to push to get those done. Hopefully I'll start getting those.

Also the Eye has been implemented with a second object to constantly track the player.

Tuesday, February 1, 2011

Starts of the Eye script

The eye for our third lvl is suposed to be searching for the player and be able to attack and track the player intelligently.